The Division Makes Its Way to the Tabletop as a Brutally Tactical TTRPG
The intense world of Tom Clancy’s The Division is being adapted into a tabletop role-playing experience. A collaboration has been formed to create a tabletop RPG set within the franchise’s post-pandemic setting. The project has been announced, with a funding drive scheduled to launch in the spring of 2026.
"This endeavor will bring the series' unique suspense, tactical intensity, and memorable setting to the table, offering fans a new way to experience The Division through immersive storytelling and mission-based gameplay," states an announcement.
Initial offerings are set to feature a starter set, core rulebooks, a GM screen, miniatures, and various premium versions.
Exploring The Division's Dystopian World
In this universe, a lethal pathogen known as Green Poison was unleashed in NYC, plunging the nation into turmoil. As the crisis worsens, civil order breaks down and hostile groups emerge, turning the city into a warzone. To preserve law and order, the government {activate|deploy] The Division, a secret cell of undercover operatives. That’s where the agents come in.
Development on the RPG has been in progress for about three years, and it is confirmed to be complete. The upcoming crowdfunding effort will serve as a preorder system to reach a broader audience, particularly in the United States. Manufacturing is slated to begin right after the fundraiser, with deliveries expected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
An early look at the game's rules reveals it employs d10s exclusively through its new GRIS system, encouraging a fast-paced and tactical approach. Players leverage abilities to roll small dice pools, usually between one and five d10s.
- Instead of adding results together, players choose a single “resolution die” from the pool.
- This dice is then compared against a target difficulty.
- Achieving a perfect 10 grants additional bonuses, such as extra damage or enhanced aid.
Combat Focus On Positioning and Awareness
Battles prioritize placement and situational awareness, mirroring the video games. Factors like taking cover, elevation, or visibility directly influence dice rolls. This mechanic seems built to favor coordination and clever tactics instead of raw numbers.
A Thematic Health Mechanic
The way health is managed adds a interesting thematic twist. Agents have a wound threshold; sustaining too much damage reduces their effectiveness by lowering the number of d10s.
- At zero health, an operative collapses, but they’re not knocked out.
- They may still crawl and take limited actions, emulating the "downed" state seen in many shooter games.
- Any player in this state must roll on a trauma table, potentially gaining lingering conditions like trauma or crippling injuries.
An Introductory Scenario
A publicly available Quickstart Guide is promised in the near future. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this mission, players spearhead the search for a lost doctor squad and work to stop an attack by the notorious Rikers gang, who have taken over that NYC neighborhood. Further information and the complete product lineup are expected to be unveiled closer to the Kickstarter start date.